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CV: About Me

"Art makes us feel less alone. It makes us think:
somebody else has thought this, somebody else has had these feelings."

Alan Moore

CV: Quote


Experience & Expertise


November 2020 - October 2021

After independently releasing Teenage Blob I had the urge to work on a bigger team with more resources. I fell into my dream job as a lead engineer at Night School, widely accepted as one of the most boundary-pushing studios in the industry. To be hired for such a position was a huge honor. We were/are working on another innovative unannounced title. October 2021 we made history by being the first game studio ever purchased by Netflix. This was motivated by our pedigree and unwavering commitment to creating world-class, genre-defying stories


Dec 2019 - August 2020

At the end of 2019 my 'video game band', Team Lazerbeam, sigend with SUPERHOTPRESENTS to bring our bizarre artpunk game, Teenage Blob, to steam. The game is a collection of mini games structured around an ep by a 'music band' and billed as a split release. The game is intentionally very raw an unpolished in a way that we believe adds a human quality to the experience. The game released in August 2020 to a small but gushing audience.


March 2019 - Oct 2019

In 2019 I decided to take a step back from my own projects to rest and get some perspective. I was lucky enough to get a position with the incredible, women-lead TRU LUV team working on their app #selfcare. I learnt so much from them about the value of creating a caring and validating work environment.


March 2018 - Present

After the release of Genital Jousting I started my own company, Nekropants, to create sincere, experimental and artistic games. You can learn more about them on my 'projects' page.


June 2016 - Feb 2018

Although on the surface Broforce and Genital Jousting might not seem like Night School adjacent works they are in fact deeply considered and self reflective projects.

Genital Jousting may be about as crass as gaming gets but the multiplayer was a genuine attempt at creating opportunities for otherwise hard to access conversations amongst friends about sex and the absence of penises in the media landscape, while the single player was a narrated diorama about how toxic masculinity hurts men and the people around them.

Nominated for best Narrative at IGF 2019

AMAZE narrative award 2018

AMAZE Audience award 2017


March 2013 - November 2015

After honors I got my dream job working at a small start up called FREE LIVES right as their prototype, BROFORCE, was starting to blow up. As one of three programmers on the game for it's 4 year development cycle it was an amazing experience. I got to touch every part of the game, but was primarily focused on the systems. I also wrote the entire network engine from scratch (after running into issues with every plugin I could find). It was gruelling and wonderful.

It may not be self evident between the explosions and machismo of Broforce but we thought long and hard about the representation of masculinity in media, both the good and the bad, while lovingly lampooning it.


Jan 2012 - Nov 2012


Honours was, expectedly, brutal but the courses were amazing. I learnt about computer vision, genetic algorithms, security, Web 2.0, gpu computing and data visualisation. The course culminated in six month thesis project. Mine focused on procedural mesh generation for forests. I came top of my class ^_^


Jan 2009 - Nov 2011


I switched to computer science almost by accident and loved every moment of it from the first line of code. The course covered all the usual suspects: operating systems, data structures, algorithms, networking, design patterns and software engineering etc. I also took a second major in game development, where I came top of my class and placed first in the regional Microsoft Imagine Cup for my final project, a game for the xbox 360 made in XNA.




  • 10+ years Unity experience

  • 3 major game launches

  • 6+ smaller releases


  • Self starter/self managed

  • Good communicator and listener.

  • Great at managing people and projects provided it doesn't involve filling out paperwork.

  • I'm highly attuned to the wellbeing of people around me.

  • I value criticism and iteration.

  • Have a good understanding and appreciation of all disciplines involved in developing games.

  • I'm a feminist and am well read, self-reflective and care deeply about the issues inside and outside the industry. I like to think that I know when to speak up and when to shut up.


  • C# 

  • C++

  • Java

  • Some Javscript

  • Some PHP

  • HLSL

  • GLSL

  • Json

  • Yaml

  • Yarn

  • Ink

  • Css/html/xml

  • Serialization

  • Network programming

  • Steam API

  • Discord API and bots

  • Parsers and compilers

  • Able to learn new languages quickly


  • ​Unity

  • Fmod/Wwise

  • Photoshop

  • Illustrator

  • Git

  • Hg

  • Xcode/TestFlight/Deploying apps

  • Premiere

  • Twine/Yarn

  • Some Blender/C4d/Maya/3dsmax

  • Ableton/Audacity/Audition

  • Mailchimp

  • Google sheets integration and automation

  • .shell and .bat scripting

  • Aws/Firebase

  • Filezilla/ftp


  • I love video editing and apply this to creating animatics/game mock-ups.

  • I enjoy talking to press.

  • Mailing list geek. I really love a good automation.

  • A decent sense for color and composition

  • Sound design. They say good animation is 80% sound.

  • Biz dev experience.

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Genital Jousting Creators Talk Penis Physics & Narrative Subtext
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